04 · Studio
A small studio
for new worlds
AICHROM is a studio for 3D world experimentation. We treat a world as a program: something to be written, run, measured, and revised.
Method
How work runs.
- 01
Sketch in code
The first draft is a running program, not a picture of one. A shader on day one beats a mood board on day five.
- 02
Build the system
Make it parametric, so the hundredth variation costs the same as the second.
- 03
Put it on a device
Ship it to a phone early. The frame budget is a design constraint, not a late surprise.
- 04
Keep what holds up
Cut anything that only worked in the demo. What is left is the world.
Toolchain
What we build with.
- three.jsscene
- GLSLshaders
- Rivestate machines
- GSAPtimeline
- Swift · SwiftUIios
- Metalnext
- Rhinoform
- Claude Codepair
About
Where it comes from.
AICHROM began in 2023 as the practice of an architect who had moved from buildings into virtual environments, then computational geometry, then product design. The through line is form: how an object sits in space, how light lands on it, how it behaves when touched. Worlds are that same question asked at a larger scale. About Saurabh
The studio is small by intent. Small enough that the person who writes the shader is the person who tests it on a phone, and the person who answers the email.
Contact
hello@aichrom.org
Open to collaboration on real-time worlds, interaction systems and native experiments. Based in Delhi, working anywhere.